PictureFlowWM5/6 NEW Version 0.7 Released!! [0.7 Hot Fix, Download Now!!][1/24/08]

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thundershadow14

Senior Member
Aug 10, 2007
478
0
Hey all,

Well, I've been playing around with this for a few hours now, and the prospect looks pretty good. I haven't touched QT since I was about 16, but I seem to still remember a little :). I'm sure you've seen the videos of pictureflow running on the the HTC touch, well, now it's your chance to test it out on your own device!
It runs perfectly smooth on my Wizard, but I haven't been able to test it out very extensively.

It has been compiled with the re-worked version that Jesper did for the chumby, which adds simple mouse support, and fullscreen ability. Link:http://ariya.blogspot.com/search/label/pictureflow

Things you should know:
This demo will load up any image files that are in the same directory as the exe.

Supported image formats:JPEG, PNG, BMP, XBM, XPM and PNM

I think that's pretty much it, I'll be looking at optimizing things, and researching the dropping of some of those dll files. Otherwise, our rom cookers will have to weave them in there somehow.

Looking forward to hearing about how it runs. :).

PS.

No windows mobile 2003 support.

Thanks to alipendier for working with me online to make sure of proper WM5 support.


Updates::


Version 0.6 [1/21/08]:

Ok the long awaited 0.6 Release. Basically, there is only one bad thing about this release (for me at least), and I'm going to say it now.Please don't complain about this, I know it's a prob. Fullscreen images look like crap! It's a small problem, and will be fixed, possibly with a hotfix soon. Why? In an effort to make Everything as efficient as possible, I asked myself? Why load full sized images in the PictureFlow ribbon? So on load, I get the thumbnail versions of each picture, and load those instead. The result is, A MUCH MUCH MUCH faster loading time on my wizard! It was really noticeable for me, and I hope the same for everyone else.

Re-Added support for all the other picture formats that your device reads natively.

I'd also like to extend a HUGE thank you to A_C for sending me a PM alerting me to the Imaging API for our windows mobile devices. Imgdecmp, truly pales in comparison. I threw the funkiest pictures at PictureFlow, and they all load up BEAUTIFULLY, and quickly. I'm talking 50+ images, of all different formats, and even a few 1mb+ images in the mix up. And this is all from the storage card.

If PictureFlow doesn't like an image (for some strange reason) it shouldn't reload the last picture it loaded over and over again. This release is the biggest step towards efficiency, I really hope that everyone else experiences what I have experienced on my Wizard.

Oh, and I've erased the download links for all the previous versions, except 0.5. This version should work for both WM5/6 users.

Enjoy this one guys.

Version 0.7 01/24/08: (Hot Fix For 0.7 Below) <<< Everyone should install it!

Finally, version 0.7! Instead of typing a paragraph I'll do this one list style.

1)Full screen pictures don't look like crap anymore when you full screen them.
2)Aspect-Ratio problems FIXED! So your pictures of all resolutions should look good.
3)Appleton's graphics have been added, so PF looks a lot better than before.
4)All graphics are loaded up dynamically, and can be found in the gfx folder. So you can make whatever changes you'd like to them. Advanced skin support will come later. But for now, you can change the buttons to whatever you'd like, once they've got the same size :). Artists, go crazy!

I think that's it,
Let me know how things go.


Download Links:

PictureFlow 0.5

PictureFlow 0.6

PictureFlow 0.7

PictureFlow 0.7 Hot Fix

Please Donate
 
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wacky.banana

Moderator Emeritus
Apr 30, 2007
3,700
618
Hi,

Dexxa05 has just put up a compiled item in appleton's thread just above this one. Is his compilation different to yours or can we test either?

Thanks for putting this up, by the way.

WB
 

thundershadow14

Senior Member
Aug 10, 2007
478
0
Hi,

Dexxa05 has just put up a compiled item in appleton's thread just above this one. Is his compilation different to yours or can we test either?

Thanks for putting this up, by the way.

WB

This version includes simple mouse support, as well as joystick support. I don't think he compiled his own with mouse support :). Also, his own comes with some nice testing images.

@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.
 

ljinsane

Senior Member
Apr 26, 2007
406
6
This version includes simple mouse support, as well as joystick support. I don't think he compiled his own with mouse support :). Also, his own comes with some nice testing images.

@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.

why no jpeg support...its almost useless without it imo

edit...reread original post.....
 
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E_Shinobi

Senior Member
Aug 15, 2007
108
0
@E_Shinobi
Are your pictures in the same folder as the exe? Also, remember, they must be in PNG, BMP, XBM, XPM or PNM format. No jpeg.

BMP wouldn't work. Tested it with PNGs and now it's working nearly flawlessly on non overclocked prophet.

This is very promising! Glad to finally see that work.

@lijnsane: As he wrote, he FORGOT to compile it with jpeg decompression. Sometimes reading actually helps :p
 
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egzthunder1

Admin Emeritus - Spirit of XDA
@thundershadow14

You've done it again!! Just when I thought I couldn't get more surprised by your work, you've managed to make me fall on my ass one more time. I know it is still in very early stages, but it works like a charm in my BA!!!
I will report bugs as I see them.

Bugs so far:

*Having a way to close the program would be nice
*jpeg support (of course you already know that :)
*zoom
*directory support would be a nice feature
*transition could be a little smoother, but I guess it might have to do with the fact that I am running from the SD card.


Other than that, keep it up!!!!!!!!! Great Job!!!!!!!
 

thundershadow14

Senior Member
Aug 10, 2007
478
0
why no jpeg support...its almost useless without it imo

As indicated above, I forgot to add jpeg support while compiling QT. For demo purposes this isn't such a big problem, and it actually is quite useful for testing. Anyone who wants to use this method will just have to compile QT with jpeg support. Or do on the fly conversion, I think QT has a method for this, but I'm not sure. :)
 

ljinsane

Senior Member
Apr 26, 2007
406
6
BMP wouldn't work. Tested it with PNGs and now it's working nearly flawlessly on non overclocked prophet.

This is very promising! Glad to finally see that work.

@lijnsane: As he wrote, he FORGOT to compile it with jpeg decompression. Sometimes reading actually helps :p

i speed read his original post ...missed that part..having a brain and understanding someone might have missed something actually helps
 

ljinsane

Senior Member
Apr 26, 2007
406
6
As indicated above, I forgot to add jpeg support while compiling QT. For demo purposes this isn't such a big problem, and it actually is quite useful for testing. Anyone who wants to use this method will just have to compile QT with jpeg support. Or do on the fly conversion, I think QT has a method for this, but I'm not sure. :)

yeah...i re-read your post my apologies
 

thundershadow14

Senior Member
Aug 10, 2007
478
0
@thundershadow14

You've done it again!! Just when I thought I couldn't get more surprised by your work, you've managed to make me fall on my ass one more time. I know it is still in very early stages, but it works like a charm in my BA!!!
I will report bugs as I see them.

Bugs so far:

*Having a way to close the program would be nice
*jpeg support (of course you already know that :)
*zoom
*directory support would be a nice feature
*transition could be a little smoother, but I guess it might have to do with the fact that I am running from the SD card.


Other than that, keep it up!!!!!!!!! Great Job!!!!!!!

Great to see it working nicely :). But really, credit this time shouldn't all go to me, all I did was figure out how to compile it for WinCe. Send your love over to the makers of the widget:

http://code.google.com/p/pictureflow/

Nevertheless, thanks.
 

Re-Mi

Senior Member
Nov 17, 2007
334
6
Lelystad
Ehmm guys, can i ask you something.

Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.

Hope you could give me a hint

Greetz,
 

Neo-theone

Member
Nov 12, 2007
21
0
Ehmm guys, can i ask you something.

Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.

Hope you could give me a hint

Greetz,

place the complete pictureflo folder in your programfiles folder "programmabestanden" and then copy some files: PNG, BMP, XBM etc (see first post for suported files) into the pictureflo folder and start the .exe
Close program with the call end button
 

NP9660

Senior Member
Oct 24, 2007
336
2
Belgium
Ehmm guys, can i ask you something.

Where do i put this program because i copied the files to my storage card and run the exe but what ever i do (copied a gif file in every single folder i tought the program would get it from) it doesn't show the picture.

Hope you could give me a hint

Greetz,

Puth your pictures inside the PictureFlowWM6 folder, NO jpg support for this release
 

Re-Mi

Senior Member
Nov 17, 2007
334
6
Lelystad
Puth your pictures inside the PictureFlowWM6 folder, NO jpg support for this release

I did that already, gonna try it again with multiple and differt pictures and i knew about the jpeg but thanks for telling me..

Will be back shortly to tell of it works or not :D

[edit]

Okay back again, and now i know why it didn't work :ashame: i used an animated gif to test. I never looked futher than the extension :D.

Nice app still in the kids shoes but i look really good, i think once more developers notice this app the development will go very fast.
 
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